Video Games and Social Competence

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Video Games and Social Competence by Rachel Kowert, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Rachel Kowert ISBN: 9781317620136
Publisher: Taylor and Francis Publication: November 27, 2014
Imprint: Routledge Language: English
Author: Rachel Kowert
ISBN: 9781317620136
Publisher: Taylor and Francis
Publication: November 27, 2014
Imprint: Routledge
Language: English

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

More books from Taylor and Francis

Cover of the book The Routledge Companion to Fair Value and Financial Reporting by Rachel Kowert
Cover of the book Public Opinion, Legitimacy and Tony Blair’s War in Iraq by Rachel Kowert
Cover of the book World Yearbook of Education 1985 by Rachel Kowert
Cover of the book Climate Policy Integration into EU Energy Policy by Rachel Kowert
Cover of the book Measurement and Evaluation in Post-Secondary ESL by Rachel Kowert
Cover of the book Encyclopedia of Modern Jewish Culture by Rachel Kowert
Cover of the book World Heritage, Tourism and Identity by Rachel Kowert
Cover of the book The Believer's Brain by Rachel Kowert
Cover of the book Current Concepts in Transgender Identity by Rachel Kowert
Cover of the book Power and the Purse by Rachel Kowert
Cover of the book Cosmopolitanism and the Legacies of Dissent by Rachel Kowert
Cover of the book Speculative Research by Rachel Kowert
Cover of the book White Supremacy in Children's Literature by Rachel Kowert
Cover of the book New Music and the Claims of Modernity by Rachel Kowert
Cover of the book The Road to Mass Democracy by Rachel Kowert
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy