Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Unity 2018 Game Development in 24 Hours, Sams Teach Yourself by Mike Geig, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Mike Geig ISBN: 9780134998893
Publisher: Pearson Education Publication: May 1, 2018
Imprint: Sams Publishing Language: English
Author: Mike Geig
ISBN: 9780134998893
Publisher: Pearson Education
Publication: May 1, 2018
Imprint: Sams Publishing
Language: English

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions

Learn how to…

  • Get up and running fast with the Unity 2018 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unity’s 2D tools and Tilemap
  • Apply the “finishing touches” and deploy your games
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions

Learn how to…

More books from Pearson Education

Cover of the book 3ds Max in 24 Hours, Sams Teach Yourself by Mike Geig
Cover of the book Best Photoshop Filters by Mike Geig
Cover of the book How to Save Money on Food by Mike Geig
Cover of the book C++ Without Fear by Mike Geig
Cover of the book Training Guide Installing and Configuring Windows Server 2012 (MCSA) by Mike Geig
Cover of the book The Google Phone Pocket Guide by Mike Geig
Cover of the book Investigating the Cyber Breach by Mike Geig
Cover of the book Photos for OS X and iOS by Mike Geig
Cover of the book My iPad by Mike Geig
Cover of the book Windows 10 Plain & Simple by Mike Geig
Cover of the book A Practical Guide to Trusted Computing by Mike Geig
Cover of the book Tort Law by Mike Geig
Cover of the book Moral Intelligence for the Entrepreneur by Mike Geig
Cover of the book Web Designer's Guide to Google Glass by Mike Geig
Cover of the book Absolute Beginner's Guide to Minecraft Mods Programming by Mike Geig
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy