Transactions on Edutainment XIII

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Application Software, Computer Graphics, General Computing
Cover of the book Transactions on Edutainment XIII by , Springer Berlin Heidelberg
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783662543955
Publisher: Springer Berlin Heidelberg Publication: March 7, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783662543955
Publisher: Springer Berlin Heidelberg
Publication: March 7, 2017
Imprint: Springer
Language: English

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others. 

More books from Springer Berlin Heidelberg

Cover of the book The Integrated Approach to Trauma Care by
Cover of the book High Interstitial Stainless Austenitic Steels by
Cover of the book Experimentalphysik 1 by
Cover of the book Forensic Medicine by
Cover of the book Acupuncture by
Cover of the book Imaging of the Hand and Wrist by
Cover of the book Molecular Imaging in Oncology by
Cover of the book Yarrowia lipolytica by
Cover of the book Dedicated Mobile Communications for High-speed Railway by
Cover of the book Capacity Building in National Environmental Policy by
Cover of the book Intense Atmospheric Vortices by
Cover of the book Der Untergang von Mathemagika by
Cover of the book Chemicals for Life and Living by
Cover of the book Field and Service Robotics by
Cover of the book Geohistory by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy