Spatial Visualization and Professional Competence

The Development of Proficiency Among Digital Artists

Nonfiction, Computers, Application Software, Computer Graphics, Reference & Language, Education & Teaching, Teaching, Teaching Methods, General Computing
Cover of the book Spatial Visualization and Professional Competence by Andrew Paquette, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Andrew Paquette ISBN: 9783319912899
Publisher: Springer International Publishing Publication: August 30, 2018
Imprint: Springer Language: English
Author: Andrew Paquette
ISBN: 9783319912899
Publisher: Springer International Publishing
Publication: August 30, 2018
Imprint: Springer
Language: English

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.

This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.

This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

More books from Springer International Publishing

Cover of the book Serious Games by Andrew Paquette
Cover of the book Being Self-Study Researchers in a Digital World by Andrew Paquette
Cover of the book Data Science and Big Data: An Environment of Computational Intelligence by Andrew Paquette
Cover of the book Towards Bio-based Flame Retardant Polymers by Andrew Paquette
Cover of the book Small-Signal Stability Analysis of Power Systems Integrated with Variable Speed Wind Generators by Andrew Paquette
Cover of the book Inverse Problems by Andrew Paquette
Cover of the book Fish on the Move by Andrew Paquette
Cover of the book Precision Molecular Pathology of Liver Cancer by Andrew Paquette
Cover of the book How We Understand Mathematics by Andrew Paquette
Cover of the book The Neuropsychopathology of Schizophrenia by Andrew Paquette
Cover of the book Enabling Horizontal Collaboration Through Continuous Relational Learning by Andrew Paquette
Cover of the book International Yearbook of Soil Law and Policy 2016 by Andrew Paquette
Cover of the book Geography and the Political Imaginary in the Novels of Toni Morrison by Andrew Paquette
Cover of the book Motivation of Workers on Microtask Crowdsourcing Platforms by Andrew Paquette
Cover of the book Family Therapy as Socially Transformative Practice by Andrew Paquette
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy