Shard Cinema

Nonfiction, Entertainment, Film, History & Criticism, Performing Arts, Social & Cultural Studies, Social Science
Cover of the book Shard Cinema by Evan Calder Williams, Watkins Media
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Author: Evan Calder Williams ISBN: 9781910924822
Publisher: Watkins Media Publication: June 20, 2017
Imprint: Repeater Language: English
Author: Evan Calder Williams
ISBN: 9781910924822
Publisher: Watkins Media
Publication: June 20, 2017
Imprint: Repeater
Language: English

Shard Cinema tells an expansive story of how moving images have changed in the last three decades and how they changed us along with them, rewiring the ways we watch, fight, and navigate an unsteady world. With a range that spans film, games, software, architecture, and military technologies, the book crosses the twentieth century into our present to confront a new order of seeing and making that took slow shape: the composite image, where no clean distinction can be made between production and post-production, filmed and animated, material and digital. Giving equal ground to costly blockbusters and shaky riot footage, Williams leads us from computer-generated “shards” of particles and debris to the broken phone screen on which we watch those digital storms, looking for the unexpected histories lived in the interval between.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Shard Cinema tells an expansive story of how moving images have changed in the last three decades and how they changed us along with them, rewiring the ways we watch, fight, and navigate an unsteady world. With a range that spans film, games, software, architecture, and military technologies, the book crosses the twentieth century into our present to confront a new order of seeing and making that took slow shape: the composite image, where no clean distinction can be made between production and post-production, filmed and animated, material and digital. Giving equal ground to costly blockbusters and shaky riot footage, Williams leads us from computer-generated “shards” of particles and debris to the broken phone screen on which we watch those digital storms, looking for the unexpected histories lived in the interval between.

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