OpenGL Distilled

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book OpenGL Distilled by Paul Martz, Pearson Education
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Author: Paul Martz ISBN: 9780132701785
Publisher: Pearson Education Publication: February 27, 2006
Imprint: Addison-Wesley Professional Language: English
Author: Paul Martz
ISBN: 9780132701785
Publisher: Pearson Education
Publication: February 27, 2006
Imprint: Addison-Wesley Professional
Language: English

OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.

OpenGLĀ® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.

Topics include

  • Drawing and rendering geometric data such as points, lines, and polygons
  • Controlling color and lighting to create elegant graphics
  • Creating and orienting views
  • Increasing image realism with texture mapping and shadows
  • Improving rendering performance
  • Preserving graphics integrity across platforms

A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

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OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.

OpenGLĀ® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.

Topics include

A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

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