Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

Nonfiction, Computers, Computer Hardware, Personal Computers, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Next Generation Computer Animation Techniques by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319694870
Publisher: Springer International Publishing Publication: October 30, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319694870
Publisher: Springer International Publishing
Publication: October 30, 2017
Imprint: Springer
Language: English

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

More books from Springer International Publishing

Cover of the book Philosophy, Dreaming and the Literary Imagination by
Cover of the book Herbert Fröhlich by
Cover of the book Anxieties, Fear and Panic in Colonial Settings by
Cover of the book Alliance Persistence within the Anglo-American Special Relationship by
Cover of the book Case-Based Reasoning Research and Development by
Cover of the book Soft Matter at Aqueous Interfaces by
Cover of the book Essential Real Analysis by
Cover of the book Human-Computer Interaction: Design and Evaluation by
Cover of the book Database and Expert Systems Applications by
Cover of the book Scientists, Democracy and Society by
Cover of the book Economic Integration, Currency Union, and Sustainable and Inclusive Growth in East Africa by
Cover of the book Targeting the DNA Damage Response for Anti-Cancer Therapy by
Cover of the book From Galileo to Modern Economics by
Cover of the book Novel Methods and Technologies for Enterprise Information Systems by
Cover of the book Management and Governance of Networks by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy