Neural Networks in Unity

C# Programming for Windows 10

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Programming
Cover of the book Neural Networks in Unity by Abhishek Nandy, Manisha Biswas, Apress
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Author: Abhishek Nandy, Manisha Biswas ISBN: 9781484236734
Publisher: Apress Publication: July 14, 2018
Imprint: Apress Language: English
Author: Abhishek Nandy, Manisha Biswas
ISBN: 9781484236734
Publisher: Apress
Publication: July 14, 2018
Imprint: Apress
Language: English

Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial.

Once you’ve gained the basics, you’ll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you’ll define back propagation with Unity C#, before compiling your project.

What You'll Learn

  • Discover the concepts behind neural networks

  • Work with Unity and C# 

  • See the difference between fully connected and convolutional neural networks

  • Master neural network processing for Windows 10 UWP

Who This Book Is For

Gaming professionals, machine learning and deep learning enthusiasts.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such as feed forward, recurrent, and radial.

Once you’ve gained the basics, you’ll start programming Unity with C#. In this section the author discusses constructing neural networks for unsupervised learning, representing a neural network in terms of data structures in C#, and replicating a neural network in Unity as a simulation. Finally, you’ll define back propagation with Unity C#, before compiling your project.

What You'll Learn

Who This Book Is For

Gaming professionals, machine learning and deep learning enthusiasts.

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