MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering by Pradeep Mamgain, Pradeep Mamgain
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Pradeep Mamgain ISBN: 9781386123583
Publisher: Pradeep Mamgain Publication: March 25, 2019
Imprint: Language: English
Author: Pradeep Mamgain
ISBN: 9781386123583
Publisher: Pradeep Mamgain
Publication: March 25, 2019
Imprint:
Language: English

The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders.

Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.

For more info, visit Padexi Academy's website.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders.

Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.

For more info, visit Padexi Academy's website.

More books from Computer Graphics

Cover of the book Multimedia Computing by Pradeep Mamgain
Cover of the book Arts, culture and digital media. The World Wide Web and its influence on cultural participation by Pradeep Mamgain
Cover of the book Computational Photography by Pradeep Mamgain
Cover of the book SketchUp to LayOut by Pradeep Mamgain
Cover of the book Pattern Classification of Medical Images: Computer Aided Diagnosis by Pradeep Mamgain
Cover of the book Manual de 3DS Max 2011 by Pradeep Mamgain
Cover of the book Adobe Photoshop CC on Demand by Pradeep Mamgain
Cover of the book Adobe Photoshop CS4 Classroom in a Book by Pradeep Mamgain
Cover of the book Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction by Pradeep Mamgain
Cover of the book MultiMedia Modeling by Pradeep Mamgain
Cover of the book 3D Printing Designs: Fun and Functional Projects by Pradeep Mamgain
Cover of the book Biometric Recognition by Pradeep Mamgain
Cover of the book 3D Animation for the Raw Beginner Using Autodesk Maya 2e by Pradeep Mamgain
Cover of the book Human Activity Recognition and Prediction by Pradeep Mamgain
Cover of the book Patch-Based Techniques in Medical Imaging by Pradeep Mamgain
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy