Handbook of Research on Improving Learning and Motivation through Educational Games

Multidisciplinary Approaches

Nonfiction, Reference & Language, Education & Teaching, Special Education, Experimental Methods, Teaching, Computers & Technology
Cover of the book Handbook of Research on Improving Learning and Motivation through Educational Games by , IGI Global
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Author: ISBN: 9781466606807
Publisher: IGI Global Publication: April 30, 2011
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466606807
Publisher: IGI Global
Publication: April 30, 2011
Imprint: Information Science Reference
Language: English

Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as “digital natives.” This new breed of learners uses computers on a regular basis, plays video games frequently and is often driven by emotionally-charged material. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches provides relevant theoretical frameworks and the latest empirical research findings on game-based learning. It is written for professionals, such as students, teachers, developers or managers, who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as “digital natives.” This new breed of learners uses computers on a regular basis, plays video games frequently and is often driven by emotionally-charged material. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches provides relevant theoretical frameworks and the latest empirical research findings on game-based learning. It is written for professionals, such as students, teachers, developers or managers, who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design.

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