Gaming Cultures and Place in Asia-Pacific

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Gaming Cultures and Place in Asia-Pacific by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135843168
Publisher: Taylor and Francis Publication: June 24, 2009
Imprint: Routledge Language: English
Author:
ISBN: 9781135843168
Publisher: Taylor and Francis
Publication: June 24, 2009
Imprint: Routledge
Language: English

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

More books from Taylor and Francis

Cover of the book Foreign Policy Issues for America by
Cover of the book Consulting to Chaos by
Cover of the book The Future of Events & Festivals by
Cover of the book The Engaging Museum by
Cover of the book The Heritage Series of Black Poetry, 1962–1975 by
Cover of the book Feminism, Prostitution and the State by
Cover of the book The Strange M. Proust by
Cover of the book Sport, Theory and Social Problems by
Cover of the book The Political Economy of Contemporary Spain by
Cover of the book European Fair Trading Law by
Cover of the book Sustainable Retrofits by
Cover of the book Museums and the Paradox of Change by
Cover of the book Work & Leisure Ils 166 by
Cover of the book Evidence Lawcards 2012-2013 by
Cover of the book Community by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy