Game Programming Patterns

Nonfiction, Computers, Programming, Object Oriented Programming, Software Development
Cover of the book Game Programming Patterns by Robert Nystrom, Robert Nystrom
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Robert Nystrom ISBN: 9780990582915
Publisher: Robert Nystrom Publication: November 2, 2014
Imprint: Smashwords Edition Language: English
Author: Robert Nystrom
ISBN: 9780990582915
Publisher: Robert Nystrom
Publication: November 2, 2014
Imprint: Smashwords Edition
Language: English

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

More books from Software Development

Cover of the book Adapting Agile by Robert Nystrom
Cover of the book Physics for JavaScript Games, Animation, and Simulations by Robert Nystrom
Cover of the book Foundations for Innovation: Strategic R&D Opportunities for 21st Century Cyber-Physical Systems - Connecting Computer and Information Systems With the Physical World, Robots, Autonomous Vehicles by Robert Nystrom
Cover of the book Network and Parallel Computing by Robert Nystrom
Cover of the book The IDA Pro Book, 2nd Edition by Robert Nystrom
Cover of the book Visual Studio Team System by Robert Nystrom
Cover of the book High Performance Web Sites by Robert Nystrom
Cover of the book iOS 7 App Development Essentials by Robert Nystrom
Cover of the book Public Key Infrastructure by Robert Nystrom
Cover of the book Thinking in LINQ by Robert Nystrom
Cover of the book Advances in Computers by Robert Nystrom
Cover of the book Software Quality by Robert Nystrom
Cover of the book Finding the Right Freelancer to Build Your Mobile App by Robert Nystrom
Cover of the book Java für Dummies by Robert Nystrom
Cover of the book Software War Stories by Robert Nystrom
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy