Calculus for Computer Graphics

Nonfiction, Science & Nature, Mathematics, Applied, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Calculus for Computer Graphics by John Vince, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Vince ISBN: 9781447154662
Publisher: Springer London Publication: August 27, 2013
Imprint: Springer Language: English
Author: John Vince
ISBN: 9781447154662
Publisher: Springer London
Publication: August 27, 2013
Imprint: Springer
Language: English

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations.

Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations.

Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.

More books from Springer London

Cover of the book Coronary Artery Disease by John Vince
Cover of the book Computer Analysis of Human Behavior by John Vince
Cover of the book Practical Preimplantation Genetic Diagnosis by John Vince
Cover of the book Innovations in Power Systems Reliability by John Vince
Cover of the book Social Interaction, Globalization and Computer-Aided Analysis by John Vince
Cover of the book Evolutionary and Adaptive Computing in Engineering Design by John Vince
Cover of the book Methodologies for Developing and Managing Emerging Technology Based Information Systems by John Vince
Cover of the book Systems Practice: How to Act in a Climate Change World by John Vince
Cover of the book Motorbike Suspensions by John Vince
Cover of the book Potential Theory by John Vince
Cover of the book Pelvic Floor Re-education by John Vince
Cover of the book Modelling and Simulation by John Vince
Cover of the book Screening for Depression and Other Psychological Problems in Diabetes by John Vince
Cover of the book Automation in Warehouse Development by John Vince
Cover of the book Practical Astrophotography by John Vince
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy