Student Usability in Educational Software and Games

Improving Experiences

Nonfiction, Computers, Application Software, Educational Software, Multimedia, Reference & Language, Education & Teaching
Big bigCover of Student Usability in Educational Software and Games

More books from IGI Global

bigCover of the book Reputation Management Techniques in Public Relations by
bigCover of the book New Media Communication Skills for Engineers and IT Professionals by
bigCover of the book Strategic Enterprise Resource Planning Models for E-Government by
bigCover of the book Technology Integration in Higher Education by
bigCover of the book Nationalism, Social Movements, and Activism in Contemporary Society by
bigCover of the book Handbook of Research on Effective Project Management through the Integration of Knowledge and Innovation by
bigCover of the book Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care by
bigCover of the book Impact of Organizational Trauma on Workplace Behavior and Performance by
bigCover of the book Intelligent, Adaptive and Reasoning Technologies by
bigCover of the book Human Interaction with Technology for Working, Communicating, and Learning by
bigCover of the book Gender Gaps and the Social Inclusion Movement in ICT by
bigCover of the book Handbook of Research on Science Education and University Outreach as a Tool for Regional Development by
bigCover of the book Transformative Curriculum Design in Health Sciences Education by
bigCover of the book Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments by
bigCover of the book The Role of Advisory Committees in Biomedical Education and Workforce Development by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy