Handbook of Research on Serious Games as Educational, Business and Research Tools

Nonfiction, Computers, Advanced Computing, Virtual Reality, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Big bigCover of Handbook of Research on Serious Games as Educational, Business and Research Tools

More books from IGI Global

bigCover of the book Security Management in Mobile Cloud Computing by
bigCover of the book Economic Behavior, Game Theory, and Technology in Emerging Markets by
bigCover of the book Progressive Engineering Practices in Marine Resource Management by
bigCover of the book Promoting Global Peace and Civic Engagement through Education by
bigCover of the book E-Government Services Design, Adoption, and Evaluation by
bigCover of the book Managing Customer Trust, Satisfaction, and Loyalty through Information Communication Technologies by
bigCover of the book Sociotechnical Enterprise Information Systems Design and Integration by
bigCover of the book Control and Treatment of Landfill Leachate for Sanitary Waste Disposal by
bigCover of the book Bridging the Scholar-Practitioner Gap in Human Resources Development by
bigCover of the book Virtual Traumascapes and Exploring the Roots of Dark Tourism by
bigCover of the book Healthcare Policy and Reform by
bigCover of the book Knowledge Driven Service Innovation and Management by
bigCover of the book Handbook of Research on Civic Engagement and Social Change in Contemporary Society by
bigCover of the book Deconstructing Stigma in Mental Health by
bigCover of the book Intercultural Foreign Language Teaching and Learning in Higher Education Contexts by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy