Computer Games as Educational and Management Tools

Uses and Approaches

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment, Games, General Computing
Big bigCover of Computer Games as Educational and Management Tools

More books from IGI Global

bigCover of the book Gender and Diversity by
bigCover of the book Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity by
bigCover of the book Agricultural Finance and Opportunities for Investment and Expansion by
bigCover of the book Handbook of Research on Entrepreneurship and Marketing for Global Reach in the Digital Economy by
bigCover of the book The Normative Nature of Social Practices and Ethics in Professional Environments by
bigCover of the book Geopolitics and Strategic Management in the Global Economy by
bigCover of the book Adult and Continuing Education by
bigCover of the book Challenges and Opportunities for Women in Higher Education Leadership by
bigCover of the book Knowledge Management Innovations for Interdisciplinary Education by
bigCover of the book Handbook of Research on Fuzzy and Rough Set Theory in Organizational Decision Making by
bigCover of the book Handbook of Research on Software-Defined and Cognitive Radio Technologies for Dynamic Spectrum Management by
bigCover of the book Multidisciplinary Perspectives in Cryptology and Information Security by
bigCover of the book Comparing High Technology Firms in Developed and Developing Countries by
bigCover of the book Green Services Engineering, Optimization, and Modeling in the Technological Age by
bigCover of the book Psychological and Social Implications Surrounding Internet and Gaming Addiction by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy