Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Higher Education
Big bigCover of Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

More books from IGI Global

bigCover of the book E-Governance and Civic Engagement by
bigCover of the book Cases on Higher Education Spaces by
bigCover of the book Adaptation, Resistance and Access to Instructional Technologies by
bigCover of the book Cryptographic Solutions for Secure Online Banking and Commerce by
bigCover of the book Securing Government Information and Data in Developing Countries by
bigCover of the book Optimizing K-12 Education through Online and Blended Learning by
bigCover of the book E-Politics and Organizational Implications of the Internet by
bigCover of the book Trends and Innovations in Marketing Information Systems by
bigCover of the book Educational, Psychological, and Behavioral Considerations in Niche Online Communities by
bigCover of the book The Evolution of Black African Entrepreneurship in the UK by
bigCover of the book Routing Protocols and Architectural Solutions for Optimal Wireless Networks and Security by
bigCover of the book Creating Personal, Social, and Urban Awareness through Pervasive Computing by
bigCover of the book Transdisciplinary Marketing Concepts and Emergent Methods for Virtual Environments by
bigCover of the book Handbook of Research on Manufacturing Process Modeling and Optimization Strategies by
bigCover of the book Social Justice and Parent Partnerships in Multicultural Education Contexts by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy